Warrior: Difference between revisions

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The warrior school focuses on the use of weapon skill, grit and determination to deliver overpowering flurries of blows, or to shrug off punishment. This school excels at melee combat and defense.
 
The warrior school focuses on the use of weapon skill, grit and determination to deliver overpowering flurries of blows, or to shrug off punishment. This school excels at melee combat and defense.
   
 
===Free Skills===
Warriors have [[#Techniques|Techniques]], which are powered by '''Stamina'''. Pool of 2 while armoured, or 4 while unarmoured.
 
  +
{| class="wikitable"
 
!Perform Technique
  +
|You have a stamina pool of 4.
  +
You can expend one stamina to perform a [[#Techniques|technique]] that you know. There is no cooldown on using techniques.
   
 
You begin with one technique, as the '''Learn Technique''' skill.
 
|-
  +
!Armour Training
  +
|You can wear armour for '''+3''' hits. Your stamina is reduced by 2 when wearing armour.
   
  +
You gain another extra hit when wearing armour with [[Exceptional Toughness]].
===Free Skills===
 
  +
{|
 
  +
Armour is any item or set of items that makes you look armoured.
!Starting Technique
 
|Learn a technique, as with the '''Learn Technique''' skill.
 
 
|-
 
|-
 
!Second Wind
 
!Second Wind
|With 30s of uninterrupted stationary roleplay, you can regain all of your stamina.
+
|With 30 seconds of stationary roleplay, you can regain all of your stamina.
 
|}
 
|}
   
 
===Combat Skills===
 
===Combat Skills===
  +
{| class="wikitable"
{|
 
 
!Skill
 
!Skill
 
!Prerequisites
 
!Prerequisites
Line 22: Line 29:
 
|
 
|
 
|Learn a new [[#Techniques|technique]] for use in combat. This skill can be taken multiple times, learning a different technique each time.
 
|Learn a new [[#Techniques|technique]] for use in combat. This skill can be taken multiple times, learning a different technique each time.
  +
|-
 
!Supreme Toughness
 
|[[Extreme Toughness]]
 
|You have one extra hit and another extra hit when wearing armour.
 
|-
 
|-
 
!Extra Stamina
 
!Extra Stamina
 
|
 
|
 
|You have one extra stamina.
 
|You have one extra stamina.
|-
 
!Supreme Toughness
 
|Extreme Toughness
 
|You are tougher than usual and have one extra hit and gain another extra hit when wearing armour.
 
 
|-
 
|-
 
!Shield Training
 
!Shield Training
|Melee Training
+
|[[Melee Training]]
 
|You can use a shield up to 40” diameter, or similar size of tower or kite shield.
 
|You can use a shield up to 40” diameter, or similar size of tower or kite shield.
 
|-
 
|-
 
!Grit Teeth
 
!Grit Teeth
 
|
 
|
|Once per day, with a few seconds of roleplay you can suppress a single wound on yourself until a dramatically appropriate time during the next event.
+
|Once per day, with a few seconds of roleplay you can suppress a single [[Wounds|wound]] on yourself until a dramatically appropriate time during the next event.
 
|}
 
|}
   
 
===Techniques===
 
===Techniques===
  +
{| class="wikitable"
{|
 
 
!Resolve
 
!Resolve
|Call CURE 7 on yourself with 5 seconds of roleplay.
+
|Call [[CURE]] 7 on yourself with 5 seconds of roleplay.
   
If wearing armour you can CURE 3 yourself with a short vocal.
+
If wearing armour you can [[CURE]] 3 yourself with a short vocal.
 
|-
 
|-
 
!Implacable
 
!Implacable
|RESIST a non-EPIC STUN call, or RESIST a non-EPIC CRUSH call to mitigate it to TRIPLE STUN. You can use this technique while performing other skills.
+
|[[RESIST]] a non-[[EPIC]] [[STUN]] call, or RESIST a non-EPIC [[CRUSH]] call to mitigate it to [[TRIPLE]].
  +
  +
If a composite call has CRUSH and STUN you can use this technique on both by spending 2 stamina. If the composite call has other effects they still apply.
  +
  +
You can use this technique while performing other skills.
   
You must wear a [[Quickstart#Visual Cues and Tags|Sturdy tag]].
+
You must wear a [[Quickstart Rules#Visual Cues and Tags|Sturdy tag]] to use this technique.
 
|-
 
|-
!Melee Expertise
+
!{{Definition|Melee Expertise}}
|Strike for TRIPLE with any melee weapon.
+
|Strike for [[TRIPLE]] with any melee weapon.
 
|-
 
|-
!Two-handed Prowess
+
!{{Definition|Two-handed Prowess}}
|Strike for STUN with a weapon 42”-60”.
+
|Strike for [[STUN]] with a melee weapon longer than 42” and shorter than 60”.
 
|-
 
|-
 
!Taunt
 
!Taunt
|With a short vocal, call COMPEL: Attack me.
+
|With a short vocal, call [[COMPEL]]: Fight me.
   
Only usable on creatures that are already attacking someone.
+
Only usable on creatures that are already fighting.
 
|}
 
|}

Latest revision as of 09:11, 13 April 2023

The warrior school focuses on the use of weapon skill, grit and determination to deliver overpowering flurries of blows, or to shrug off punishment. This school excels at melee combat and defense.

Free Skills

Perform Technique You have a stamina pool of 4.

You can expend one stamina to perform a technique that you know. There is no cooldown on using techniques.

You begin with one technique, as the Learn Technique skill.

Armour Training You can wear armour for +3 hits. Your stamina is reduced by 2 when wearing armour.

You gain another extra hit when wearing armour with Exceptional Toughness.

Armour is any item or set of items that makes you look armoured.

Second Wind With 30 seconds of stationary roleplay, you can regain all of your stamina.

Combat Skills

Skill Prerequisites Description
Learn Technique Learn a new technique for use in combat. This skill can be taken multiple times, learning a different technique each time.
Supreme Toughness Extreme Toughness You have one extra hit and another extra hit when wearing armour.
Extra Stamina You have one extra stamina.
Shield Training Melee Training You can use a shield up to 40” diameter, or similar size of tower or kite shield.
Grit Teeth Once per day, with a few seconds of roleplay you can suppress a single wound on yourself until a dramatically appropriate time during the next event.

Techniques

Resolve Call CURE 7 on yourself with 5 seconds of roleplay.

If wearing armour you can CURE 3 yourself with a short vocal.

Implacable RESIST a non-EPIC STUN call, or RESIST a non-EPIC CRUSH call to mitigate it to TRIPLE.

If a composite call has CRUSH and STUN you can use this technique on both by spending 2 stamina. If the composite call has other effects they still apply.

You can use this technique while performing other skills.

You must wear a Sturdy tag to use this technique.

Melee Expertise
Strike for TRIPLE with any melee weapon.
Two-handed Prowess
Strike for STUN with a melee weapon longer than 42” and shorter than 60”.
Taunt With a short vocal, call COMPEL: Fight me.

Only usable on creatures that are already fighting.