Rule Changes
From Obscura
Pre-Term 2
- Wounds will now say on the card if they can only be treated in an interactive. If it doesn't it can be fully treated in the field.
- Preparation's skills can now be activated separately.
- Reanimation now gives CURE 1 while dying once per day instead of temp HP.
- Clarified that tricks, techniques and focus powers can be untrained seperately, so you can retrain the one you chose when you took Combat Training without unlearning your whole combat school.
- Clarified that skills that grant calls can't be combined with each other or other abilities that grant calls, such as weapon oils and pacts.
Term 1 Week 4
- STUN changed to allow moving at a walking pace rather than immobility.
- Learn Ritual changed to grant 2 rituals each time the skill is taken.
- Lowered several ritual costs, particularly for rituals that use a wound slot, and sometimes added a discount when the thaumaturgist casts on themself.
Term 1 Week 2
- Non-contact players are now identified by the lovely flourescent yellow bands we were gifted last week.
- Clarify that Backstab can only be done with <24" melee weapons.
Term 1 Week 1
- Learn Ritual now learns 50% more rituals - every second time you take the skill you learn 2 formulaic rituals instead of one.
- Downtime deadline changed to Monday afternoon, since we're clearly not going to have a refmeet between midnight and then...
Pre-campaign
See here for the changes between the pitch document and the final rules.