Clare
From Obscura
The centre of the campaign is the independent city of Clare. Clare lies where the Fulcrum Mountains meet the sea, which makes it an important gateway between the north and the south of the known world.
Culture
The inhabitants of Clare have absorbed much of the culture of both the Venucci and Enclaves, and different parts of the city exhibit features of each. Due to the tensions between the two cultures, most parts and inhabitants of the city show a notable preference for one over the other, providing stark contrasts. As such, most inhabitants of Clare show a distinct affinity for one culture over the other in dress and customs.
The currency of Clare is the Ducatto.
Geography
To the north are the Venucci Republics, a nation of semi-independent city states that live off trading and farming in their temperate climes. To the south are the Austral Enclaves, a nation of fortress-like citadels designed to withstand the harsh conditions and cold climate of the southern wastes, who live off their plentiful mineral wealth.
Politics
Clare was the northernmost satellite of the Enclaves, but due to its relatively temperate climes, conservative Enclave culture chafed. It was heavily traded with and invested in by the Venucci, and encouraged to break away and assert independence, which it did roughly 20 years ago. Clare was expected to join the Republics, but rejected membership in favour of neutrality, and has followed a policy of playing both sides to its advantage. Due to the importance of Clare as a strategic location, both powers have guaranteed the independence of Clare should the other try to take it by force, so it acts as a buffer between the two larger nations.
Clare is ruled over by a council of representatives from the influential groups in the city. The most powerful political groups in the city are the Houses and Cabals, which in practice are similar structures, and which they're named depends on which culture they consider themselves modeled on. There are also other organisations and factions that have the potential to help or hinder the task force.
The Watch enforce the law in Clare, though the task force has been given a rather unique legal position due to its unusual nature.