Character Creation: Difference between revisions
From Obscura
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* '''Are you a follower of one of the major religions?''' |
* '''Are you a follower of one of the major religions?''' |
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** There are [[Spiritual Philosophy|three major religions]] in Clare that you might follow. |
** There are [[Spiritual Philosophy|three major religions]] in Clare that you might follow. |
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+ | * '''Are you a member of a group?''' |
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+ | ** You can be independent, or if you wish you can create a small Cabal or House to be a part of or lead. A group you create as part of your background can only be a very minor power in the city (though obviously, you can change that!). You cannot begin as a member of one of the major [[factions in Clare]], nor working directly for a foreign power, but this is something you can achieve in play. |
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* '''What motivated you to join the task force?''' |
* '''What motivated you to join the task force?''' |
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** Example motivations are: |
** Example motivations are: |
Revision as of 09:44, 2 September 2019
- You can get tips on starting kit here.
Things Everyone Knows
A basic list of things every Player Character will know:
- You're in Clare, an independent city between two great powers.
- To the temperate north are the Venucci Republics, who dress flamboyantly and like science.
- To the frigid south are the Austral Enclaves, who dress somberly and like magic.
- Magic seems to be returning to the world after being sealed away for centuries.
- Clare's ruling Council has recruited people like you to investigate it.
Creating a Character
- Where are you come from?
- Which culture do you prefer?
- Even though Clare stands between the two major powers, the vast majority of inhabitants of Clare still show a distinct affinity for one of Venucci or Enclave culture.
- How do you feel about the other culture?
- While almost everyone has an affinity for a culture, their level of discrimination for the other culture may vary.
- How do you feel about magic and science?
- Those of Venucci culture tend to prefer science, and Enclavees tend to prefer magic, but this isn't a hard rule. In addition, some have a very practical view of magic and science, while others have a more spiritual perspective on them.
- Are you a follower of one of the major religions?
- There are three major religions in Clare that you might follow.
- Are you a member of a group?
- You can be independent, or if you wish you can create a small Cabal or House to be a part of or lead. A group you create as part of your background can only be a very minor power in the city (though obviously, you can change that!). You cannot begin as a member of one of the major factions in Clare, nor working directly for a foreign power, but this is something you can achieve in play.
- What motivated you to join the task force?
- Example motivations are:
- You want to make a difference
- Adventure and challenge
- Knowledge and the power that might come from it
- The Clare Council is throwing a lot of Ducatto around and you want some of it...
- Or maybe more subversive reasons… Joining for self-interested reasons and incidentally undermining the task force is totally fine, but if you want to start with the explicit goal of undermining the task force, please talk to the refs about your idea (mostly so we can make sure not everyone is a foreign agent).
- Example motivations are:
- What's your name?
- The most difficult question. You can find some guidance here.
After deciding who your character is, it's time to decide what they can do. You begin with the Free Skills, and then pick another 7 skills.
If you're creating a character after the start of the campaign, you will receive the same number of skills as all other players are currently on.
If you have any other questions , feel free to email the refs.
Once you've decided everything, you can fill out a form here to send your character in.