Rule Changes: Difference between revisions
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===Pre-Term 2=== |
===Pre-Term 2=== |
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− | * Weapon oils no longer lose efficacy when the weapon is sheathed. |
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* Wounds will now say on the card if they can only be treated in an interactive. If it doesn't it can be fully treated in the field. |
* Wounds will now say on the card if they can only be treated in an interactive. If it doesn't it can be fully treated in the field. |
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Revision as of 15:34, 6 January 2020
Pre-Term 2
- Wounds will now say on the card if they can only be treated in an interactive. If it doesn't it can be fully treated in the field.
Term 1 Week 4
- STUN changed to allow moving at a walking pace rather than immobility.
- Learn Ritual changed to grant 2 rituals each time the skill is taken.
- Lowered several ritual costs, particularly for rituals that use a wound slot, and sometimes added a discount when the thaumaturgist casts on themself.
Term 1 Week 2
- Non-contact players are now identified by the lovely flourescent yellow bands we were gifted last week.
- Clarify that Backstab can only be done with <24" melee weapons.
Term 1 Week 1
- Learn Ritual now learns 50% more rituals - every second time you take the skill you learn 2 formulaic rituals instead of one.
- Downtime deadline changed to Monday afternoon, since we're clearly not going to have a refmeet between midnight and then...
Pre-campaign
See here for the changes between the pitch document and the publication of the final rules.