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Refs in Obscura exist in character as beings known as "Keepers". The existence of Keepers is not known in-universe at the start of the campaign. Keepers can be recognised by distinctive off-white robes.
 
 
Keepers understand magic and alchemy intuitively, but are bad at talking about the subject in an abstract sense, so you can ask them “how could I do this?” or "could this work?" and probably get answer, but if you try to engage them in a general discussion of metaphysics they’ll probably have trouble giving you any insight you don’t already have.
 
 
Keepers can't make or receive calls in character, and can't knowingly lie or mislead. If a Keeper makes a call, it will be to deliver an effect from another source, such as an environmental effect or ritual fallout. Hopefully the source will be clear from context, otherwise you can ask for clarification.
 
 
Keepers can be targeted by rituals and experiments, but can't be ''affected'' by such things, however you ''may'' be able to gather information from experiments and divination on Keepers.
 
 
 
The refs for this year are:
 
The refs for this year are:
 
* Jon Cooper (Head Ref)
 
* Jon Cooper (Head Ref)
 
* Raven Howard
 
* Raven Howard
 
* Andrew Darby
 
* Andrew Darby
The refs can be reached outside of events by emailing larp-refs@srcf.net
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The refs can be reached outside of events by emailing [mailto:larp-refs@srcf.net larp-refs@srcf.net].
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If you'd like to submit feedback anonymously, you can do so [https://docs.google.com/forms/d/e/1FAIpQLSfS7ZDGECroHOKXRZYmxYl6UqC9FroefYPnrlsTajY2miCaXw/viewform here].
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==Keepers==
 
Refs in Obscura most commonly exist in character as beings known as "Keepers". The existence of Keepers is not known in-universe at the start of the campaign. Keepers can be recognised by distinctive off-white robes, or a white tag.
  +
 
Keepers can't make or receive calls in character. If a Keeper makes a call, it will be to deliver an effect from another source, such as an environmental effect or ritual fallout. Hopefully the source will be clear from context, otherwise you can ask for clarification.
  +
  +
Keepers can't knowingly lie or mislead, and won't deliberately tell any of your secrets to other players or NPCs. You should feel as confident having a conversation in character with a Keeper as you would out of character with a ref. Note though that a conversation you have with a Keeper can be overheard by others in character.
  +
 
Keepers understand magic and science intuitively, but are bad at talking about the subject in an abstract sense, so you can ask them “how could I do this?” or "could this work?" and probably get an answer, but if you try to engage them in a general discussion of metaphysics they’ll probably have trouble giving you any insight you don’t already have.
  +
 
Keepers can be targeted by rituals and experiments, but can't be ''affected'' by such things, however you ''may'' be able to gain information from experiments and divination on Keepers.

Latest revision as of 11:39, 13 October 2020

The refs for this year are:

  • Jon Cooper (Head Ref)
  • Raven Howard
  • Andrew Darby

The refs can be reached outside of events by emailing larp-refs@srcf.net.

If you'd like to submit feedback anonymously, you can do so here.

Keepers

Refs in Obscura most commonly exist in character as beings known as "Keepers". The existence of Keepers is not known in-universe at the start of the campaign. Keepers can be recognised by distinctive off-white robes, or a white tag.

Keepers can't make or receive calls in character. If a Keeper makes a call, it will be to deliver an effect from another source, such as an environmental effect or ritual fallout. Hopefully the source will be clear from context, otherwise you can ask for clarification.

Keepers can't knowingly lie or mislead, and won't deliberately tell any of your secrets to other players or NPCs. You should feel as confident having a conversation in character with a Keeper as you would out of character with a ref. Note though that a conversation you have with a Keeper can be overheard by others in character.

Keepers understand magic and science intuitively, but are bad at talking about the subject in an abstract sense, so you can ask them “how could I do this?” or "could this work?" and probably get an answer, but if you try to engage them in a general discussion of metaphysics they’ll probably have trouble giving you any insight you don’t already have.

Keepers can be targeted by rituals and experiments, but can't be affected by such things, however you may be able to gain information from experiments and divination on Keepers.