Rule Changes: Difference between revisions

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===Term 2 Week 9===
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* White Tag has been added to indicate the character is a Keeper, with the same meaning as White Robe.
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===Term 2 Week 6===
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* Reagents freely available with Ducatto now cost 1 Ducatto if bought before interactives and linears.
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===Term 2 Week 4===
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* Any reagents now freely available for Ducatto can be taken as your default downtime gather, both for unsubmitted downtimes and missed weeks.
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===Term 2 Week 1===
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* Sense Magic is now unlimited uses for everyone. Bear in mind using Sense Magic on a person is mildly uncomfortable, so you might get complaints if you do it to everyone.
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* Insightful Observer can now identify the intended effect even if you don't have the skill being used.
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* Insightful Observer can now be used to once per day ask COMPEL: Tell me, was that the truth?
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===Pre-Term 2===
 
===Pre-Term 2===
 
* Wounds will now say on the card if they can only be treated in an interactive. If it doesn't it can be fully treated in the field.
* Weapon oils no longer lose efficacy when the weapon is sheathed.
 
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* Preparation's skills can now be activated separately.
* Implacable can now resist TRIPLE STUN to TRIPLE with one use, for consistency with Danger Sense and Elemental Deflection.
 
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* Reanimation now gives CURE 1 while incapacitated once per day instead of temp HP.
* Wound treatment rules simplified - wounds will say on the card if they can only be treated in an interactive. If it doesn't it can be fully treated in the field. Either way, all the instructions are now on the card.
 
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* Clarified that tricks, techniques and focus powers can be untrained, so you can retrain the one you chose when you took Combat Training without unlearning your whole combat school.
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* Clarified that you can unlearn any two rituals when unlearning Learn Ritual, they don't need to be two you learned at the same time.
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* Clarified that skills that grant calls can't be combined with each other or other abilities that grant calls, such as weapon oils and pacts.
   
 
===Term 1 Week 4===
 
===Term 1 Week 4===
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===Pre-campaign===
 
===Pre-campaign===
See [[Rule Changes/Pre-Campaign|here]] for the changes between the pitch document and the publication of the final rules.
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See [[Rule Changes/Pre-Campaign|here]] for the changes between the pitch document and the final rules.

Latest revision as of 16:55, 12 March 2020

Term 2 Week 9

  • White Tag has been added to indicate the character is a Keeper, with the same meaning as White Robe.

Term 2 Week 6

  • Reagents freely available with Ducatto now cost 1 Ducatto if bought before interactives and linears.

Term 2 Week 4

  • Any reagents now freely available for Ducatto can be taken as your default downtime gather, both for unsubmitted downtimes and missed weeks.

Term 2 Week 1

  • Sense Magic is now unlimited uses for everyone. Bear in mind using Sense Magic on a person is mildly uncomfortable, so you might get complaints if you do it to everyone.
  • Insightful Observer can now identify the intended effect even if you don't have the skill being used.
  • Insightful Observer can now be used to once per day ask COMPEL: Tell me, was that the truth?

Pre-Term 2

  • Wounds will now say on the card if they can only be treated in an interactive. If it doesn't it can be fully treated in the field.
  • Preparation's skills can now be activated separately.
  • Reanimation now gives CURE 1 while incapacitated once per day instead of temp HP.
  • Clarified that tricks, techniques and focus powers can be untrained, so you can retrain the one you chose when you took Combat Training without unlearning your whole combat school.
  • Clarified that you can unlearn any two rituals when unlearning Learn Ritual, they don't need to be two you learned at the same time.
  • Clarified that skills that grant calls can't be combined with each other or other abilities that grant calls, such as weapon oils and pacts.

Term 1 Week 4

  • STUN changed to allow moving at a walking pace rather than immobility.
  • Learn Ritual changed to grant 2 rituals each time the skill is taken.
  • Lowered several ritual costs, particularly for rituals that use a wound slot, and sometimes added a discount when the thaumaturgist casts on themself.

Term 1 Week 2

  • Non-contact players are now identified by the lovely flourescent yellow bands we were gifted last week.
  • Clarify that Backstab can only be done with <24" melee weapons.

Term 1 Week 1

  • Learn Ritual now learns 50% more rituals - every second time you take the skill you learn 2 formulaic rituals instead of one.
  • Downtime deadline changed to Monday afternoon, since we're clearly not going to have a refmeet between midnight and then...

Pre-campaign

See here for the changes between the pitch document and the final rules.