Warrior: Difference between revisions

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The warrior school focuses on the use of weapon skill, grit and determination to deliver overpowering flurries of blows, or to shrug off punishment. This school excels at melee combat and defense.
 
The warrior school focuses on the use of weapon skill, grit and determination to deliver overpowering flurries of blows, or to shrug off punishment. This school excels at melee combat and defense.
 
Warriors have [[#Techniques|Techniques]], which are powered by '''Stamina'''. Pool of 4, reduced to 2 while armoured.
 
   
 
===Free Skills===
 
===Free Skills===

Revision as of 18:57, 9 July 2019

The warrior school focuses on the use of weapon skill, grit and determination to deliver overpowering flurries of blows, or to shrug off punishment. This school excels at melee combat and defense.

Free Skills

Perform Technique You have a stamina pool of 4. You can expend one stamina to perform a technique. There is no cooldown on using techniques.

Choose one technique, as the Learn Technique skill.

Armour Training You can wear armour for +3 hits. Your stamina is reduced by 2 when wearing armour.

Armour is any item or set of items that makes you look armoured.

Second Wind With 30s of uninterrupted stationary roleplay, you can regain all of your stamina.

Combat Skills

Skill Prerequisites Description
Learn Technique Learn a new technique for use in combat. This skill can be taken multiple times, learning a different technique each time.
Extra Stamina You have one extra stamina.
Supreme Toughness Extreme Toughness You have one extra hit and another extra hit when wearing armour.
Shield Training Melee Training You can use a shield up to 40” diameter, or similar size of tower or kite shield.
Grit Teeth Once per day, with a few seconds of roleplay you can suppress a single wound on yourself until a dramatically appropriate time during the next event.

Techniques

Resolve Call CURE 7 on yourself with 5 seconds of roleplay.

If wearing armour you can CURE 3 yourself with a short vocal.

Implacable RESIST a non-EPIC STUN call, or RESIST a non-EPIC CRUSH call to mitigate it to TRIPLE STUN. You can use this technique while performing other skills.

You must wear a Sturdy tag to use this ability.

Melee Expertise Strike for TRIPLE with any melee weapon.
Two-handed Prowess Strike for STUN with a weapon 42”-60”.
Taunt With a short vocal, call COMPEL: Attack me.

Only usable on creatures that are already attacking someone.