Task Force

From Obscura

Revision as of 11:47, 2 July 2019 by Bink (talk | contribs)

The Clare ruling council has commissioned a task force to investigate the recent strange happenings. Well, technically it’s the second time they’ve done this, a previous attempt branching out of the watch and military ended poorly and the Council won’t talk about it, but rumour has it it was something to do with “rigid thinking and practices”. As such, the council has decided to open up recruitment to more diverse individuals, and has put out an open call for those with appropriate skills. As such, PCs can be from Clare, or from foreign nations.

The overall objective of the task force is to represent the interests of Clare in this time of trouble, and supposedly all members are here to cooperate to further the interests of Clare, though they may (and probably will) disagree on how to pursue, and even what are, the “interests of Clare”.

PCs may have joined the task force because they want to make a difference, for adventure and challenge, for knowledge and the power that might come from it, because the Clare Council is throwing a lot of ducatto around and they want some of it, or maybe more subversive reasons… Joining for self-interested reasons and incidentally undermining the task force is totally fine, but if you want to start with the explicit goal of undermining the task force, please talk to the refs about your idea (mostly so we can make sure not everyone is a foreign agent).

Specific goals may be given to the task force by representatives of the ruling council. Agents in good standing (which they are by default) are provided with some ducatto each week to spend as they see fit.

The Council can discipline individuals if they are presented with conclusive evidence that they’re working against the interests of Clare. Task force agents are responsible to law enforcement for their actions towards each other, but have license to abuse NPCs without legal repercussions, though it can cause severe social and political repercussions. Otherwise agents are expected to form whatever organisational structure they consider appropriate (or none), as long as they get the job done. Rumours abound as to what could have caused the council to grant such power to such a group with so little oversight.

The venue for interactives has heavy doors designed to contain research mishaps. As such it takes 5 seconds of roleplay to open it and leave. Due to the locking mechanism, it’s impossible to remove an animate character from the interactive venue forcibly, they must agree to leave unless fully dead. This means if someone becomes terminal in the interactive, they can't be dragged out and hidden.