Advancement

From Obscura

Revision as of 15:26, 2 July 2019 by Bink (talk | contribs)

Every 3 weeks, all characters gain a skill.

Term 1 Term 2 Term 3
Week 1 Week 3 Week 6 Week 1 Week 4 Week 7 Week 1 Week 3
7 8 9 10 11 12 13 14


Skills are not the only way to advance your character.

Elemental Pacts

It will be possible to make personal pacts with elementals, to make a sacrifice to get a benefit. As you can imagine, this will have drawbacks to your character.


Elemental Touches

Surgical grafts, making pacts with elementals, snorting magical fields larger than your own head, and other Good Life Choices can cause you to become Elementally Touched.

Elemental Touch is an extremely new phenomenon that’s only been sighted recently, and is currently extremely rare. Humans have been seen that are touched by the elements, changing their appearance and behaviour, and occasionally giving them unusual abilities.

It’s known that becoming elementally touched is possible through interacting with large magical effects, and some experimentation has been done with deliberate surgical grafts of elementally active material. Legend has it effects similar to this were also sometimes exhibited by those who had made pacts with elementals.


Personal Enchantments

Those who wish to advance on the magical side but who don't want to consort with elementals can put their efforts towards developing advanced enchantments to cast on themselves.

It's also possible to combine an elemental's favour with thaumaturgy, to allow a thaumaturge to perform feats of magic not previously possible.


Political Power

Instead of doing mad science or consorting with elementals, characters can of course go for old fashioned political power. Building links with the political powers in Clare might grant a character power and influence. However, expect them to ask for favours in return.