Advancement: Difference between revisions
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====Political Power==== |
====Political Power==== |
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− | Characters can of course go for good old fashioned social and political power. Building links with the factions in Clare might grant power and influence. However, with power comes responsibility; expect your allies to ask for favours in return. |
+ | Characters can of course go for good old fashioned social and political power. Building links with the [[factions in Clare]] might grant power and influence. However, with power comes responsibility; expect your allies to ask for favours in return. |
Revision as of 12:31, 4 July 2019
Roughly every 3 weeks, all characters gain a skill.
Term 1 | Term 2 | Term 3 | |||||
Week 1 | Week 3 | Week 6 | Week 1 | Week 4 | Week 7 | Week 1 | Week 3 |
7 Skills | 8 Skills | 9 Skills | 10 Skills | 11 Skills | 12 Skills | 13 Skills | 14 Skills |
However, gaining skills is not the only way to advance your character. You can find some ideas below. You can expect most paths to power in Obscura to have a persistent price, either in upkeep, drawbacks or obligations.
Elemental Pacts
It will be possible to make personal pacts with elementals you meet or summon, to make a sacrifice to get a benefit. As you can imagine, this will likely be a mixed blessing.
Elemental Touches
Surgical grafts, making pacts with elementals, snorting magical fields larger than your own head, and other Good Life Choices can cause you to become Elementally Touched, causing a change in appearance and behaviour, and sometimes giving unusual abilities.
Powerful Alchemicals
With access to a new world may come new opportunities to advance alchemy. While currently only second order effects have been seen, alchemical theory suggests third or even fourth order effects may be possible. If found, fourth order effects could be potentially world-changing.
Personal Enchantments
Those who wish to advance thaumaturgy but who don't want to consort with elementals can put their efforts towards developing more powerful enchantments to cast on themselves.
It's also possible to combine an elemental's favour with thaumaturgy, to allow a thaumaturge to perform feats of magic not previously possible.
Political Power
Characters can of course go for good old fashioned social and political power. Building links with the factions in Clare might grant power and influence. However, with power comes responsibility; expect your allies to ask for favours in return.