Factions in Clare: Difference between revisions

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==The Watch==
 
==The Watch==
[[Law]] enforcement are probably the second most important faction to stay on the good side of. While the Magistrates themselves are generally held to be incorruptible and unswayable, a low or high opinion among regular Watch members may still cause problems or make things easier for the task force.
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The Watch have a dual role of [[law]] enforcement and militia, and are probably the second most important faction to stay on the good side of. While the Magistrates are generally held to be incorruptible and unswayable, a low or high opinion among other Watch members may cause problems or make things easier for the task force.
   
The Watch ultimately report to the Magistrates, who are appointed by the Council for their dedication to upholding the Law. The position of Magistrate is not available to player characters, but other positions in the Watch may be attainable.
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The Magistrates are appointed by the Council for their dedication to upholding the Law; these positions are not available to player characters. Magistrates hear cases, but most day to day practical decisions are made by the regular rank structure in the Watch. The Watch report to the Council, but the Magistrates theoretically have judicial oversight of the Council's instructions to the Watch, as they do over all of the Council's decisions.
   
 
While the Watch wear whatever clothing matches their cultural preference, they’ve retained the distinctive burnt orange tabards as uniform from the days when Clare was with the Enclaves.
 
While the Watch wear whatever clothing matches their cultural preference, they’ve retained the distinctive burnt orange tabards as uniform from the days when Clare was with the Enclaves.

Revision as of 13:06, 30 September 2019

Clare has various organisations and factions, who can help or hinder the task force as a whole, or individual agents.

The Council

The ruling council of Clare is made up of representatives of the other factions, so the Council can be expected to reflect their views based on their influence, as well as the Council having its own goals. This group created the task force and is responsible for providing the majority of the funding. Staying on their good side is likely to be essential, and any subversion of this group should be treated as a serious threat. Losing the support of the Council would not be fatal to the task force once established, but would certainly be a serious blow.

The Council is currently made up of:

House Avanti Ferros Cabal House Gabrielli House de Lumiere Asura Cabal
3 seats 2 seats 1 seat 1 seat 1 seat

The Watch

The Watch have a dual role of law enforcement and militia, and are probably the second most important faction to stay on the good side of. While the Magistrates are generally held to be incorruptible and unswayable, a low or high opinion among other Watch members may cause problems or make things easier for the task force.

The Magistrates are appointed by the Council for their dedication to upholding the Law; these positions are not available to player characters. Magistrates hear cases, but most day to day practical decisions are made by the regular rank structure in the Watch. The Watch report to the Council, but the Magistrates theoretically have judicial oversight of the Council's instructions to the Watch, as they do over all of the Council's decisions.

While the Watch wear whatever clothing matches their cultural preference, they’ve retained the distinctive burnt orange tabards as uniform from the days when Clare was with the Enclaves.

House Avanti

House Avanti were minted in the immediate aftermath of the secession from the Enclaves, made up of those who led the move to indendence. Avanti is essentially a trading conglomerate and is very rich because of it. House Avanti is currently one of the most influential blocs in the council, and has a vested interest in open borders so that it can maintain its trade income and influence.

Ferros Cabal

The old ruling Cabal of Clare. House Avanti, supported by trade profits and Venucci investment, rose above them in power and influence after the secession. Ferros are the most significant opponent of House Avanti on the Council, favouring a more militaristic stance for Clare, leveraging their strategic position to make solid military alliances and building up the city’s defences, rather than Avanti’s softer approach of political and trade agreements.

House Gabrielli

House Gabrielli are a House that relatively recently rose to prominence, known for various “commercial enterprises”. It’s a fairly open secret that much of their power and influence comes from criminal activities. House Gabrielli are also adept at gathering information, both within Clare and in the foreign nations.

House de Lumiere

A House very interested in scientific advancement in both alchemy and biology. House de Lumiere advocate for greater use of alchemy and science in the daily life of Clare and secondarily for closer links with Venucci, which puts them at frequent odds with Asura Cabal.

Asura Cabal

A Cabal largely interested in furthering its understanding of thaumaturgy. Asura Cabal advocate for greater use of thaumaturgy in Clare and secondarily for closer links to the Enclaves, which puts them at frequent odds with House de Lumiere.

Maddonite Church

The Maddonite Church has an organised structure in Clare and is accepted as speaking for the Maddonite faith the city. The Church formerly held a seat on the Council, but lost the position to House Gabrielli when they rose to prominence.