Rogue: Difference between revisions
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− | |Strike a character from behind with a weapon under 24” for WEAKEN or TRIPLE. You must be |
+ | |Strike a character from behind with a weapon under 24” for WEAKEN or TRIPLE. You must be behind your target, reaching around is not sufficient. |
If you also have the Weapon Expertise trick, you can use this ability for TRIPLE once per encounter without using your Wits. |
If you also have the Weapon Expertise trick, you can use this ability for TRIPLE once per encounter without using your Wits. |
Revision as of 13:07, 9 July 2019
Supposedly named for its unconventional style, rather than the behaviour of its members, but some insist on being called “scouts” or “skirmishers” nonetheless. The rogue school focuses on the use of wits and cunning to gain advantage, evade attacks and exploit vulnerabilities. This school boasts a balance of melee and ranged combat, and excels at hit and run tactics and skirmishing.
Rogues have Tricks, which are powered by Wits. Performing a trick uses the rogue’s wits, and the rogue “gets their wits back” 5 seconds later. The time to get your wits back is increased by 5 seconds while wearing armour, and increased by 5 seconds if carrying a bow or crossbow.
Free Skills
Starting Trick | Learn a trick, as with the Learn Trick skill |
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Armour Training | You can wear armour for +3 hits. Your Wits cooldown is increased by 5 seconds when wearing armour.
Armour is any item or set of items that makes you look armoured. |
Combat Skills
Skill | Prerequisities | Description |
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Learn Trick | Learn a trick. You can take this skill multiple times, learning a new trick each time. | |
Alchemical Efficiency | You can consume an additional alchemical per encounter before suffering from overdose. | |
Quick Wits | Once per encounter you can use a skill that requires your Wits even if you don’t have your Wits about you. | |
Rapid First Aid | You can use 5s stationary appropriate roleplay to CURE 1 another character. | |
Bow and Crossbow Training | Thrown Training | You can use a bow or crossbow in two hands.
Bows and crossbows take concentration to handle - your Wits cooldown is increased by 5 seconds if you have a bow or crossbow on your person. If it’s unsafe to fire a bow or crossbow at a target then you can call ranged TRIPLE and fully unload your weapon. You can only do this if you have a clear shot, not appreciably blocked by a shield. |
Tricks
Combat Awareness | Rogues are quick of wit and feet, able to look for incoming danger and not be there when it lands. You can RESIST a non-melee call that is not EPIC, EFFECT or COMPEL. You can use this trick while performing other skills.
You must wear a Nimble tag to use this ability. |
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Backstab | Strike a character from behind with a weapon under 24” for WEAKEN or TRIPLE. You must be behind your target, reaching around is not sufficient.
If you also have the Weapon Expertise trick, you can use this ability for TRIPLE once per encounter without using your Wits. |
Fast Hands | Instantly apply an alchemical that usually requires 5 seconds, or instantly apply Rapid First Aid. |
Weapon Expertise | Strike for TRIPLE with any melee or thrown weapon. |
Dirty Trick | You know just where to strike with precision weapons to disable your enemies. Strike for STUN with a thrown weapon or melee weapon under 24”. |