Advancement: Difference between revisions
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+ | Roughly every 3 weeks, all characters gain a [[Skills|skill]]. This happens immediately before the interactive that week (feel free to narrate how you learned the skill in downtime, or not). |
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− | Every 3 weeks, all characters gain a skill. |
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+ | {| class="wikitable" |
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− | {| |
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|colspan="3" | Term 1 |
|colspan="3" | Term 1 |
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|colspan="3" | Term 2 |
|colspan="3" | Term 2 |
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|Week 3 |
|Week 3 |
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+ | |{{StartingSkills}} Skills |
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− | |7 |
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+ | |{{#expr:{{StartingSkills}}+1}} Skills |
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− | |8 |
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+ | |{{#expr:{{StartingSkills}}+2}} Skills |
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− | |9 |
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+ | |{{#expr:{{StartingSkills}}+3}} Skills |
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− | |10 |
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+ | |{{#expr:{{StartingSkills}}+4}} Skills |
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− | |11 |
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+ | |{{#expr:{{StartingSkills}}+5}} Skills |
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− | |12 |
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+ | |{{#expr:{{StartingSkills}}+6}} Skills |
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− | |13 |
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+ | |{{#expr:{{StartingSkills}}+7}} Skills |
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− | |14 |
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+ | However, gaining skills is not the only way to advance your character. You can find some ideas below. You can expect most paths to power in Obscura to have a persistent price, either in upkeep, drawbacks or obligations. |
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+ | ===Elemental Pacts=== |
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− | However, gaining skills is not the only way to advance your character. |
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− | + | ===Elemental Touches=== |
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− | === |
+ | ===Powerful Alchemicals=== |
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+ | ===Advanced Rituals=== |
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− | Elemental Touch is an extremely new phenomenon that’s only been sighted recently, and is currently extremely rare. Humans have been seen that are touched by the elements, changing their appearance and behaviour, and occasionally giving them unusual abilities. |
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− | It’s known that becoming elementally touched is possible through interacting with large magical effects, and some experimentation has been done with deliberate surgical grafts of elementally active material. Legend has it effects similar to this were also sometimes exhibited by those who had made pacts with [[elementals]]. |
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⚫ | Characters can of course go for good old fashioned social and political power. Building links with the [[factions in Clare]] or [[Venucci|foreign]] [[Enclaves|powers]] might grant power and influence. However, with power comes responsibilities, and you can expect your allies to ask for favours in return. |
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− | ====Powerful Alchemicals==== |
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− | ====Personal Enchantments==== |
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Latest revision as of 19:11, 11 March 2020
Roughly every 3 weeks, all characters gain a skill. This happens immediately before the interactive that week (feel free to narrate how you learned the skill in downtime, or not).
Term 1 | Term 2 | Term 3 | |||||
Week 1 | Week 3 | Week 6 | Week 1 | Week 4 | Week 7 | Week 1 | Week 3 |
7 Skills | 8 Skills | 9 Skills | 10 Skills | 11 Skills | 12 Skills | 13 Skills | 14 Skills |
However, gaining skills is not the only way to advance your character. You can find some ideas below. You can expect most paths to power in Obscura to have a persistent price, either in upkeep, drawbacks or obligations.
Elemental Pacts
It will be possible to make personal pacts with elementals you meet or summon, to make a sacrifice to get a benefit. As you can imagine, this will likely be a mixed blessing.
Elemental Touches
Surgical grafts, making pacts with elementals, snorting magical fields larger than your own head, and other Good Life Choices can cause you to become Elementally Touched, causing a change in appearance and behaviour, and sometimes giving unusual abilities.
Powerful Alchemicals
With access to a new world may come new opportunities to advance alchemy. While currently only second rank effects have been seen, alchemical theory suggests third or even fourth rank effects may be possible. If found, fourth rank effects could be potentially world-changing.
Advanced Rituals
Those who wish to advance thaumaturgy can put their efforts towards developing more powerful rituals or personalised enchantments to cast on themselves.
It's also possible to combine an elemental touch or an elemental's favour with thaumaturgy, to allow a thaumaturge to perform feats of magic not previously possible.
Political Power
Characters can of course go for good old fashioned social and political power. Building links with the factions in Clare or foreign powers might grant power and influence. However, with power comes responsibilities, and you can expect your allies to ask for favours in return.