Invoker: Difference between revisions

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The invoker school teaches how to use a personalised magical or alchemical focus to produce elemental effects. This school excels at controlling the battlefield and supporting allies.
 
The invoker school teaches how to use a personalised magical or alchemical focus to produce elemental effects. This school excels at controlling the battlefield and supporting allies.
   
  +
===Foci===
Invokers use a '''Focus''', a personalised alchemical or magical item (whichever is more appropriate to your character) imbued with '''Energy''' to use [[#Focus Powers|elemental powers]]. The base pool of energy is 4. Foci have a cooldown of 5 seconds while unarmoured, or 10 seconds while armoured, and require the focus to be touched with a free hand to use. Foci don’t require a vocal to activate, but some invokers find a verbal element helps. Foci are typically held in the hand (which can be your offhand, not requiring ambidexterity) or worn. Foci can’t be used as weapons, even if larp-safe. Invokers are very attached to their focus, and it’s not possible to remove a focus by any means.
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Invokers use a '''Focus''', a personalised alchemical or magical item (whichever is more appropriate to your character) imbued with '''Energy''' to use [[#Focus Powers|focus powers]]. Foci don’t require a vocal to activate, but some invokers find a verbal element helps. Foci are typically held in the hand (which can be your offhand, not requiring ambidexterity) or worn. Foci can’t be used as weapons, even if larp-safe. Invokers are very attached to their focus, and it’s not possible to remove a focus by any means.
   
 
Foci can be constructed by various means, and can be many different types of object. Something that's common to all successfully constructed foci is a personal connection of some sort, either the focus is based on an object of personal importance to the invoker, or it was personally crafted by the invoker.
 
Foci can be constructed by various means, and can be many different types of object. Something that's common to all successfully constructed foci is a personal connection of some sort, either the focus is based on an object of personal importance to the invoker, or it was personally crafted by the invoker.
   
  +
Examples of a magical focus could be an instrument, or scroll of thaumaturgic designs or a wand. An example of an alchemical focus could be a set of alchemical substances that you've learned to rapidly draw effects from.
   
 
===Free Skills===
 
===Free Skills===
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{| class="wikitable"
{|
 
  +
!Use Focus
!Starting Power
 
  +
|You have a pool of 4 energy and can use a [[#Foci|focus]].
|Gain the '''Elemental Deflection''' skill, or gain a [[#Focus Powers|focus power]] as with the '''Improve Focus''' skill.
 
  +
You can use a [[#Focus Powers|focus power]] you know by touching your focus with a free hand and expending one energy. You must wait 5 seconds before using another focus power.
  +
 
Begin with the '''Elemental Deflection''' skill, or one focus power as with the '''Improve Focus''' skill.
 
|-
 
|-
!Armour Training
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!Invoker Armour Training
|You can wear armour for +3 hits. Your focus cooldown is increased by 5 seconds when wearing armour.
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|You can wear armour for '''+2''' hits. Your focus cooldown is increased by 5 seconds when wearing armour.
  +
  +
You have another additional hit when wearing armour with [[Extreme Toughness]].
   
Armour is defined as any item or set of items that makes you look armoured.
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Armour is any item or set of items that makes you look armoured.
 
|-
 
|-
 
!Recharge
 
!Recharge
|With 30s of uninterrupted stationary roleplay, you can regain all of your energy.
+
|With 30 seconds of stationary roleplay, you can regain all of your energy.
 
|}
 
|}
  +
''Note that Invoker Armour Training is sightly different to the [[Rogue]] and [[Warrior]] equivalent.''
   
 
===Combat Skills===
 
===Combat Skills===
  +
{| class="wikitable"
{|
 
 
!Skill
 
!Skill
 
!Prerequisites
 
!Prerequisites
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!Elemental Deflection
 
!Elemental Deflection
 
|
 
|
|You can spend an energy to RESIST a non-EPIC MAGIC call. This is not a focus power, so can be used while your focus is on cooldown and doesn’t put your focus on cooldown and doesn’t require you to touch your focus. You can use this skill while performing other skills.
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|You can spend an energy to [[RESIST]] the entirety of a non-[[EPIC]] [[MAGIC]] call. This is not a focus power, so can be used while your focus is on cooldown and doesn’t put your focus on cooldown and doesn’t require you to touch your focus (though you must still have a focus on you).
   
  +
You can use this skill while performing other skills.
You must wear a [[Quickstart#Visual Cues and Tags|Magic Resistant tag]].
 
  +
 
You must wear a [[Quickstart Rules#Visual Cues and Tags|Magic Resistant tag]] to use this skill.
 
|-
 
|-
 
!Improve Focus
 
!Improve Focus
 
|
 
|
|You add the power to invoke a new [[#Focus Powers|power]] to your focus. This skill can be taken multiple times, adding a new power each time.
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|You improve your focus to invoke a new [[#Focus Powers|power]]. This skill can be taken multiple times, adding a new power each time.
 
|-
 
|-
 
!Extra Energy
 
!Extra Energy
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|You have one additional energy.
 
|You have one additional energy.
 
|-
 
|-
!Abundant Energy
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!Exceptional Energy
 
|Extra Energy
 
|Extra Energy
 
|You have one additional energy.
 
|You have one additional energy.
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===Focus Powers===
 
===Focus Powers===
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{| class="wikitable"
{|
 
 
!Restorative
 
!Restorative
|Call CURE 5.
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|Call [[CURE]] 4.
 
|-
 
|-
 
!Chaos Blast
 
!Chaos Blast
|Call MASS MAGIC TRIPLE
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|Call [[MASS]] [[MAGIC]] [[TRIPLE]].
  +
|-
 
!Destructive Bolt
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|Call [[MAGIC]] [[TRIPLE]] [[STUN]].
 
|-
 
|-
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!Chain Shock
!Destructive Blast
 
|Call MAGIC TRIPLE STUN.
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|Call [[MAGIC]] [[STUN]] on two different targets.
 
|-
 
|-
 
!Repulse
 
!Repulse
|Call MAGIC DOUBLE REPEL.
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|Call [[MAGIC]] [[DOUBLE]] [[REPEL]].
 
|-
 
|-
 
!Enervate
 
!Enervate
|Call MAGIC WEAKEN.
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|Call [[MAGIC]] [[WEAKEN]].
 
|}
 
|}

Latest revision as of 14:36, 2 March 2020

The invoker school teaches how to use a personalised magical or alchemical focus to produce elemental effects. This school excels at controlling the battlefield and supporting allies.

Foci

Invokers use a Focus, a personalised alchemical or magical item (whichever is more appropriate to your character) imbued with Energy to use focus powers. Foci don’t require a vocal to activate, but some invokers find a verbal element helps. Foci are typically held in the hand (which can be your offhand, not requiring ambidexterity) or worn. Foci can’t be used as weapons, even if larp-safe. Invokers are very attached to their focus, and it’s not possible to remove a focus by any means.

Foci can be constructed by various means, and can be many different types of object. Something that's common to all successfully constructed foci is a personal connection of some sort, either the focus is based on an object of personal importance to the invoker, or it was personally crafted by the invoker.

Examples of a magical focus could be an instrument, or scroll of thaumaturgic designs or a wand. An example of an alchemical focus could be a set of alchemical substances that you've learned to rapidly draw effects from.

Free Skills

Use Focus You have a pool of 4 energy and can use a focus.

You can use a focus power you know by touching your focus with a free hand and expending one energy. You must wait 5 seconds before using another focus power.

Begin with the Elemental Deflection skill, or one focus power as with the Improve Focus skill.

Invoker Armour Training You can wear armour for +2 hits. Your focus cooldown is increased by 5 seconds when wearing armour.

You have another additional hit when wearing armour with Extreme Toughness.

Armour is any item or set of items that makes you look armoured.

Recharge With 30 seconds of stationary roleplay, you can regain all of your energy.

Note that Invoker Armour Training is sightly different to the Rogue and Warrior equivalent.

Combat Skills

Skill Prerequisites Description
Elemental Deflection You can spend an energy to RESIST the entirety of a non-EPIC MAGIC call. This is not a focus power, so can be used while your focus is on cooldown and doesn’t put your focus on cooldown and doesn’t require you to touch your focus (though you must still have a focus on you).

You can use this skill while performing other skills.

You must wear a Magic Resistant tag to use this skill.

Improve Focus You improve your focus to invoke a new power. This skill can be taken multiple times, adding a new power each time.
Extra Energy You have one additional energy.
Exceptional Energy Extra Energy You have one additional energy.

Focus Powers

Restorative Call CURE 4.
Chaos Blast Call MASS MAGIC TRIPLE.
Destructive Bolt Call MAGIC TRIPLE STUN.
Chain Shock Call MAGIC STUN on two different targets.
Repulse Call MAGIC DOUBLE REPEL.
Enervate Call MAGIC WEAKEN.