Invoker

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The invoker school teaches how to use a personalised magical or alchemical focus to produce elemental effects. This school excels at controlling the battlefield and supporting allies.

Invokers use a Focus, a personalised alchemical or magical item (whichever is more appropriate to your character) imbued with Energy to use elemental powers. The base pool of energy is 4. Foci have a cooldown of 5 seconds while unarmoured, or 10 seconds while armoured, and require the focus to be touched with a free hand to use. Foci don’t require a vocal to activate, but some invokers find a verbal element helps. Foci are typically held in the hand (which can be your offhand, not requiring ambidexterity) or worn. Foci can’t be used as weapons, even if larp-safe. Invokers are very attached to their focus, and it’s not possible to remove a focus by any means.

Foci can be constructed by various means, and can be many different types of object. Something that's common to all successfully constructed foci is a personal connection of some sort, either the focus is based on an object of personal importance to the invoker, or it was personally crafted by the invoker.


Free Skills

Starting Power Gain the Elemental Deflection skill, or gain a focus power as with the Improve Focus skill.
Armour Training You can wear armour for +3 hits. Your focus cooldown is increased by 5 seconds when wearing armour.

Armour is any item or set of items that makes you look armoured.

Recharge With 30s of uninterrupted stationary roleplay, you can regain all of your energy.

Combat Skills

Skill Prerequisites Description
Elemental Deflection You can spend an energy to RESIST a non-EPIC MAGIC call. This is not a focus power, so can be used while your focus is on cooldown and doesn’t put your focus on cooldown and doesn’t require you to touch your focus. You can use this skill while performing other skills.

You must wear a Magic Resistant tag.

Improve Focus You add the power to invoke a new power to your focus. This skill can be taken multiple times, adding a new power each time.
Extra Energy You have one additional energy.
Abundant Energy Extra Energy You have one additional energy.

Focus Powers

Restorative Call CURE 5.
Chaos Blast Call MASS MAGIC TRIPLE
Destructive Blast Call MAGIC TRIPLE STUN.
Repulse Call MAGIC DOUBLE REPEL.
Enervate Call MAGIC WEAKEN.