FAQ
From Obscura
- This is a system-specific FAQ. for a more general FAQ about LARPing, click here.
- What happens if I break a bargain made with an elemental?
- Chances are something bad will happen to you. If you believe you've violated a bargain with an elemental, see a ref.
- Can I define my own elementals?
- Not explicitly no, though if you try to summon an elemental with a particular agenda, you may well find that a compatible one answers. This is far more likely to work if you inform the refs of the sort of elemental you're looking for in advance (through downtime minor actions or in person).
- With no bleeding out, what happens if we all go down?
- For starters, everyone will take their WOUND from being down for longer than 30 seconds. After that there will likely be further consequences, such as the PCs being looted, having harmful EFFECTs applied, or have further non-mortal wounds inflicted upon them, or there may be knock-on effects on later linear encounters. After that the enemies will leave the encounter (or kick the PCs out), and the party will get back up with a ref-called WIDE CURE 1, which should be interpreted as natural recovery.
- It's possible there will be high stakes encounters where a party wipe will mean execution or conversion to DPCs. These cases will be telegraphed beforehand.
- So is it possible to actually die in this game?
- Yes. The injury and death system is designed to make character death a result of personal choices, usually several of them, rather than a sudden or random occurrence by bleeding out. Most ways in the game to push yourself beyond normal limits come at a cost in mortal wounds, increasing your chance of becoming terminal. If you play it safe, your chances of dying are indeed very low, but if you strive for your goals, you will naturally be pushed towards more risky play and higher chance of becoming terminal. Also, should you seriously tick off NPCs or other PCs, they may decide it's worth trying to assassinate you.
- Should you become Terminal, that's not necessarily the end of your character. Making a pact with an elemental can let you continue playing that character. However, making a pact to come back from terminal will always require a major sacrifice, and will likely involve new restrictions or even completely changed character goals. Some players may decide they don't want to take the offer. The cost may be lessened if you make the pact with an elemental you already have a good relationship with. Should you become terminal a second time, it's highly likely you'll be rendered an NPC unless you have a very good relationship with a patron.
- It's basically impossible for me to kill other PCs! What do I do if they're blatantly evil or an obvious foreign agent?
- The guidelines for the task force allow for extensive social and political PvP, and even non-lethal physical PvP as long as you can justify it as "internal security". The game is designed to make social and political PvP the primary forms of conflict between PCs, so it is indeed by design hard to kill other PCs and get away with it, but there are ways.
- The first is to contact the Council and convince their representative (truly or falsely) that your target agent is working against the interests of Clare. If you're successful, their Council protection may be restricted, or even revoked. In this case, it will be legal for you to act against them, either immediately, or if they try the same tricks in future. Essentially, by winning at social and political PvP you can open up legal physical PvP as an avenue.
- The second is to report (or frame) them for a serious crime against another agent. This could result in the magistrate sentencing them to terminal injuries.
- But even that only makes them Terminal, so they can just make a pact with an elemental and keep going? Or worse, get revenge?!
- A terminal character can indeed make a pact with an elemental to stay in the campaign, but any pact that brings someone back from terminal will involve a dramatic change to their character, and likely new restrictions and character goals. Chances are they'll have other things on their mind (or possibly have a completely different mind...), at least for a good while.
- The Council can revoke my status as an agent? Does that mean I can't play the character any more?
- No, but it does put you at a sizeable disadvantage - you lose your legal protection from other agents, your license to break the law, and potentially some or all of your income. It doesn't, however, bar you from attending interactives or linears, so long as other PCs tolerate you (since you no longer have a legal right to do those things). It's theoretically possible to renounce your own status as an agent and keep playing, but there's little reason to do so.
- I just got hit by EFFECT Fear, but I'm very brave! It wouldn't be in character for me to be afraid!
- It's up to you how you respond to roleplaying effects, but they should change your behaviour; you can't just push through them. These effects represent particularly strong influences that require an equally strong effect to counter them, such as a skill or counter effect. If you want to play a character who isn't rattled by anything, take the Iron Will skill to back up your characterisation.
- I just got hit with EFFECT Anger. Do I have to charge around being angry for 5 minutes straight?
- Roleplaying effects will have a strong effect on you immediately and then often recede, to recur at dramatically appropriate times. This means you don't need to roleplay being angry constantly, but should become angry immediately, then, while still under the effect, become angry again at appropriate times.
- What do I do if I'm given an impossible COMPEL? Do I have to drop? Can I ignore it?
- You're required to try your best to follow the instruction, but you're not required to succeed at it, or have any realistic chance of success. If you're given "COMPEL: Jump to the moon" you should try your best to jump to the moon, even though it's realistically impossible. On the other hand if you're given a COMPEL that's logically impossible like "COMPEL: Divide by zero", doing nothing is exactly as good as doing anything, so ignoring it is a valid response.
- Is the decision to drop to RESIST a COMPEL in- or out-of-character?
- Either. You can heroically resist the compulsion in character, or decide that your brain involuntarily short-circuited.
- What do I do if I'm given a COMPEL or EFFECT that I'm uncomfortable with out of character?
- If you're given a COMPEL that you're OC uncomfortable with you can always RESIST it, and speak to the refs afterwards if you have concerns. If you're given an EFFECT you're uncomfortable with, see a ref and we'll change it.
- How deceptive can you be when performing rituals?
- It must be clear that you are performing a ritual, but you need not make it clear what kind of ritual it is. Another thaumaturge with Insightful Observer can determine the true intent of a ritual by examining it. Explicitly calling upon themes that are dissonant with the effect (such as emphasising strengthening the target, while actually weakening them) may have adverse effects.
- What happens if I take off and put on armour?
- You begin each event with your maximum hits. When you lose maximum hits, you lose the same number of hits, to a minimum of 1. When you gain maximum hits, if you're currently on maximum hits you increase to your new maximum hits. If you're not on maximum hits, or your maximum hits was 1, you don't gain hits. In the unlikely event your maximum hits out of armour are reduced to 0, see a ref.
- What do magic and alchemy effects look like?
- Interestingly, no one can agree. When an invoker unleashes a Destructive Bolt, some see a bolt of lightning, others see a jet of flame, others may see a dark aura decaying armour and flesh. The result of an elemental effect is universally agreed upon, but how it happens seems to vary depending on the observer.
- Will more skills (such as more powerful combat abilities) be added in the future?
- No. New formulaic rituals can be developed in play, but otherwise there's no intent to add new skills to the game. It is however possible to gain new abilities through other means, many ideas for which are described on the advancement page.
- I see this is an old-timey setting. Can I play a gay or transgender character in it?
- Yes. Obscura is a fantasy setting, not a historical one, and has a relatively modern view of relationships, gender and sexuality. Discrimination based on these attributes and most other kinds of historical oppression are forbidden by our out-of-character policies.
- Discrimination is banned? That seems a bit boring, and what if I want to play an oppressed character?
- Discrimination based on out-of-character attributes is banned. Discrimination based on in-character attributes and choices such as nationality, culture, in-character religion and other beliefs is totally fine, and if you want to be oppressed, you can play up some of these to get singled out.
- What calendar is used in Clare?
- The date in Clare is intended to be the number of years since the Sealing. The calendar was retroactively calculated several centuries after the Sealing from several sources however, so the date of the Sealing is very approximate. The date IC is the date OOC with 1000 taken off the year number, so the campaign will take place late 1019 and early 1020.
- What languages exist in the setting?
- Everyone speaks a common language, physrepped by English. There are no other languages in the setting. Language is not really a theme of this game.
- Can I use the Obscura system myself?
- Yes. Obscura is licensed under CC-BY-SA.
- Can I run player events in the Obscura universe?
- Yes, though those events will only be canon in the main campaign with the agreement of the main campaign’s refs.