Rule Changes

From Obscura

Post Playtest

  • Starting XP increased to 7.
  • REPEL duration reduced from 5s to 3s.
  • WEAKEN duration increased from 5s to 10s.
  • Thrown Training no longer free for rogues.
  • Rogue Dirty Trick changed from ranged STUN to thrown STUN and renamed to Weapon Precision.
  • Warrior Resolve instant heal reduced from CURE 5 to CURE 3.

Pre-campaign

  • Numerous skill renames.
  • Invoker: Added Chain Shock because they were light on toys.
  • Invoker: Restorative nerfed from CURE 5 to CURE 4 and Invokers benefit from armour one less than other combat schools. This is to make armoured invokers less tanky.
  • Rogue: Combat Awareness changed from "use wits to dodge" to "once per encounter dodge, and use wits to recharge it". This is to make it so rogues can actually use their abilities against Invokers rather than holding them back so they can dodge. Split in to 2 skills to compensate for the buff.
  • Rogue: Alchemical Efficiency moved to general skills because rogues now had too many toys.
  • Warrior: Implacable buffed to mitigate CRUSH to TRIPLE instead of TRIPLE STUN.
  • Investigation, Inuition and Attune rejigged. Merge Investigation and Intuition and made Investigation and Attune more distinct by clearly separating what they work on.
  • Ability to consume alchemicals added to Investigation to buff result.
  • Iron Will buffed to resist emotion effects infinitely, to match Hearts and Minds without needing nasty rule hacks.
  • Dissection moved to General to avoid science-side controlling all the resources. Dissectors can hack up non-humans for resources, but it takes dissector+surgeon to autopsy non-humans to learn things.