Difference between revisions of "Rule Changes"

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m (Pre-campaign)
(Pre-Term 2)
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===Pre-Term 2===
 
===Pre-Term 2===
 
* Wounds will now say on the card if they can only be treated in an interactive. If it doesn't it can be fully treated in the field.
 
* Wounds will now say on the card if they can only be treated in an interactive. If it doesn't it can be fully treated in the field.
 +
* Preparation's skills can now be activated separately.
 +
* Reanimation now gives CURE 1 while dying once per day instead of temp HP.
  
 
===Term 1 Week 4===
 
===Term 1 Week 4===

Revision as of 10:57, 12 January 2020

Pre-Term 2

  • Wounds will now say on the card if they can only be treated in an interactive. If it doesn't it can be fully treated in the field.
  • Preparation's skills can now be activated separately.
  • Reanimation now gives CURE 1 while dying once per day instead of temp HP.

Term 1 Week 4

  • STUN changed to allow moving at a walking pace rather than immobility.
  • Learn Ritual changed to grant 2 rituals each time the skill is taken.
  • Lowered several ritual costs, particularly for rituals that use a wound slot, and sometimes added a discount when the thaumaturgist casts on themself.

Term 1 Week 2

  • Non-contact players are now identified by the lovely flourescent yellow bands we were gifted last week.
  • Clarify that Backstab can only be done with <24" melee weapons.

Term 1 Week 1

  • Learn Ritual now learns 50% more rituals - every second time you take the skill you learn 2 formulaic rituals instead of one.
  • Downtime deadline changed to Monday afternoon, since we're clearly not going to have a refmeet between midnight and then...

Pre-campaign

See here for the changes between the pitch document and the final rules.