Factions in Clare: Difference between revisions

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[[Clare]] has various organisations and factions, who can help or hinder the task force as a whole, or individual agents.
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[[Clare]] has various organisations and factions, who can help or hinder the task force as a whole, or individual agents. You cannot begin as a formal member of one of these factions, but it is something you can achieve in play.
   
 
==The Council==
 
==The Council==
The ruling council of Clare is made up of representatives of the other factions, so the council can be expected to reflect their views based on their influence over the council, as well as the council having its own goals. This group created the [[task force]] and is responsible for providing the majority of the funding. Staying on their good side is likely to be essential, and any subversion of this group should be treated as a serious threat. Losing the support of the Council would not be fatal to the task force once established, but would certainly be a serious blow.
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The ruling council of Clare is made up of representatives of the other factions, so the Council can be expected to reflect their views based on their influence, as well as the Council having its own goals. This group created the [[task force]] and is responsible for providing the majority of the funding. Staying on their good side is likely to be essential, and any subversion of this group should be treated as a serious threat. Losing the support of the Council would not be fatal to the task force once established, but would certainly be a serious blow.
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The Council is currently made up of:
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{| class="wikitable"
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!House Avanti
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!Ferros Cabal
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!House Gabrielli
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!House de Lumiere
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|-
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|3 seats
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|2 seats
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|1 seat
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|2 seats
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|}
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Representative Arturo has been appointed as the Council liaison to the task force, and can be contacted if you need to speak with someone on behalf of the Council as a whole.
   
 
==The Watch==
 
==The Watch==
[[Law]] enforcement are probably the second most important faction to stay on the good side of. While the magistrates are generally held to be incorruptible, having a low or high opinion among regular Watch members may cause problems or make things easier for the task force.
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The Watch have a dual role of [[law]] enforcement and militia, and are probably the second most important faction to stay on the good side of. While the Magistrates are generally held to be incorruptibly impartial, regular Watch members are not and a low or high opinion among them may cause problems or make things easier for the task force.
  +
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The Magistrates are appointed by the Council for their dedication to upholding the Law; these positions are not available to player characters, but other positions in the Watch are. Magistrates hear cases, but most day to day practical decisions are made by the regular rank structure in the Watch. The Watch report to the Council, but the Magistrates also have judicial oversight and can veto instructions they deem unconstitutional.
   
 
While the Watch wear whatever clothing matches their cultural preference, they’ve retained the distinctive burnt orange tabards as uniform from the days when Clare was with the Enclaves.
 
While the Watch wear whatever clothing matches their cultural preference, they’ve retained the distinctive burnt orange tabards as uniform from the days when Clare was with the Enclaves.
  +
  +
Summoning a Watch patrol or Magistrate to deal with a crime can be done by anyone without needing any special [[Skills#Contacts|contacts]]. In a pinch, yelling for a Magistrate for several minutes will also work if someone is unable to leave to summon one.
   
 
==House Avanti==
 
==House Avanti==
House Avanti were minted in the immediate aftermath of the [[History#Recorded History|secession]] from the [[Enclaves]], made up of those who led the move to indendence. Avanti is essentially a trading conglomerate and is very rich because of it. House Avanti is currently one of the most influential blocs in the council, and has a vested interest in open borders so that it can maintain its trade income and influence.
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House Avanti were minted in the immediate aftermath of the [[World History#Recorded History|secession]] from the [[Enclaves]], made up of those who led the move to independence. Avanti is essentially a trading conglomerate and is very rich because of it. House Avanti is currently the most influential bloc in the council, and has a vested interest in open borders so that it can maintain its trade income and influence.
   
 
==Ferros Cabal==
 
==Ferros Cabal==
The old ruling Cabal of Clare. House Avanti, supported by trade profits and [[Venucci]] investment, rose above them in power and influence after the secession. Ferros are the most significant opponent of House Avanti on the Council, favouring a more militaristic stance for Clare, leveraging their strategic position to make solid military alliances and building up the city’s defences, rather than Avanti’s softer approach of political and trade agreements.
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The old ruling Cabal of Clare. House Avanti, supported by trade profits and [[Venucci]] investment, rose above them in power and influence after the secession. Ferros are the most significant opponent of House Avanti on the Council, favouring a more militaristic stance for Clare, leveraging their strategic position to make solid military alliances and building up the city’s defences, rather than Avanti’s softer approach of political and trade agreements. Ferros Cabal can be recognised by their distinctive tags with the Cabal words - "Invictum Ferros" or "IF".
   
==House Luciano==
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==House Gabrielli==
House Luciano are a relatively recently established House, known for various “commercial enterprises”. It’s a fairly open secret that much of their power and influence comes from criminal activities. House Luciano are also known for being adept at gathering information, both on factions within Clare and in the foreign nations.
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House Gabrielli are a House that relatively recently rose to prominence, known for various “commercial enterprises”. It’s a fairly open secret that much of their power and influence comes from criminal activities. House Gabrielli are also adept at gathering information, both within Clare and in the foreign nations.
   
==House d'Auney==
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==House de Lumiere==
A house very interested in scientific advancement, particularly in the field of [[alchemy]]. Known for having frequent feuds with Asura Cabal. House d'Auney are known to advocate for greater use of alchemy and science in the daily life of Clare. Secondarily, they sometimes advocate for closer links with Venucci.
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A House very interested in [[science|scientific]] advancement. House de Lumiere advocate for greater use of alchemy and science in the daily life of Clare and secondarily for closer links with Venucci, which puts them at frequent odds with Asura Cabal.
   
 
==Asura Cabal==
 
==Asura Cabal==
A Cabal largely interested in furthering its understanding of thaumaturgy. Known for having frequent feuds and disagreements with House d'Auney. Asura Cabal are known to advocate for greater use of thaumaturgy in Clare. Secondarily they also advocate for closer links to the Enclaves.
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A Cabal largely interested in furthering its understanding of [[thaumaturgy]]. Asura Cabal advocate for greater use of thaumaturgy in Clare and secondarily for closer links to the Enclaves, which puts them at frequent odds with House de Lumiere. Asura Cabal can be recognised by their distinctive white tags with black mask.
 
==Martial College==
 
The College serves a double role, as a hub of sorts for fighters in the city, and as a training school. Many of the influential houses and cabals from Venucci and the Enclaves send their upcoming members here to learn one of the combat schools. The College is generally apolitical, but errs on the side of investment in the military, not trusting the city's defence entirely to treaties and agreements.
 
 
==Serpentine Order==
 
An academic order devoted to the healing of the sick, both in body and mind, and learning about all aspects of surgery. Some members become court physicians and rest in the lap of luxury, others dedicate their lives to helping the less fortunate and become itinerant healers, and others devote themselves to study. The order itself does not mind how its members apply their art, as long as they share with the Order anything they learn. Notably, Serpent Healers do not swear oaths against harm, whether to patients or in general, and on several occasions have been found furthering their expertise in unethical ways.
 
 
==Marionic Church==
 
The [[Spiritual Philosophy#Marionic Church|Marionic Church]] has an organised structure in Clare and is accepted as speaking for the Marionite faith the city.
 
 
==Temple of the Ascendant==
 
An activist group with support from many [[Spiritual Philosophy#Supremism|Supremist]]s in Clare.
 
 
==Order of the Balanced Blade==
 
An order of Destruction-following [[Spiritual Philosophy#Deidrism|Deirdrist]]s that grew into prominence over the last fifty years. Inquisitors of the Balanced Blade seek out and confront the problems of the world that others lack the will to. They also consider it their duty to be vigilant for cases of sloth, foolishness and indecision, and to reveal them publicly to shame the perpetrator.
 
   
 
==Maddonite Church==
As the closest to an organised group of Deirdrists Clare has, they are sometimes approached on matters important to Deirdrists, though their perspective is focused on only one element, which sometimes causes problems with this.
 
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The [[Maddonite Church]] has an organised structure in Clare and is accepted as speaking for the Maddonite faith the city. The Church formerly held a seat on the Council, but lost the position to House Gabrielli when they rose to prominence. Representatives of the Maddonite Church almost always wear blue flowers, the symbol of the Church.

Latest revision as of 20:27, 4 March 2020

Clare has various organisations and factions, who can help or hinder the task force as a whole, or individual agents. You cannot begin as a formal member of one of these factions, but it is something you can achieve in play.

The Council

The ruling council of Clare is made up of representatives of the other factions, so the Council can be expected to reflect their views based on their influence, as well as the Council having its own goals. This group created the task force and is responsible for providing the majority of the funding. Staying on their good side is likely to be essential, and any subversion of this group should be treated as a serious threat. Losing the support of the Council would not be fatal to the task force once established, but would certainly be a serious blow.

The Council is currently made up of:

House Avanti Ferros Cabal House Gabrielli House de Lumiere
3 seats 2 seats 1 seat 2 seats

Representative Arturo has been appointed as the Council liaison to the task force, and can be contacted if you need to speak with someone on behalf of the Council as a whole.

The Watch

The Watch have a dual role of law enforcement and militia, and are probably the second most important faction to stay on the good side of. While the Magistrates are generally held to be incorruptibly impartial, regular Watch members are not and a low or high opinion among them may cause problems or make things easier for the task force.

The Magistrates are appointed by the Council for their dedication to upholding the Law; these positions are not available to player characters, but other positions in the Watch are. Magistrates hear cases, but most day to day practical decisions are made by the regular rank structure in the Watch. The Watch report to the Council, but the Magistrates also have judicial oversight and can veto instructions they deem unconstitutional.

While the Watch wear whatever clothing matches their cultural preference, they’ve retained the distinctive burnt orange tabards as uniform from the days when Clare was with the Enclaves.

Summoning a Watch patrol or Magistrate to deal with a crime can be done by anyone without needing any special contacts. In a pinch, yelling for a Magistrate for several minutes will also work if someone is unable to leave to summon one.

House Avanti

House Avanti were minted in the immediate aftermath of the secession from the Enclaves, made up of those who led the move to independence. Avanti is essentially a trading conglomerate and is very rich because of it. House Avanti is currently the most influential bloc in the council, and has a vested interest in open borders so that it can maintain its trade income and influence.

Ferros Cabal

The old ruling Cabal of Clare. House Avanti, supported by trade profits and Venucci investment, rose above them in power and influence after the secession. Ferros are the most significant opponent of House Avanti on the Council, favouring a more militaristic stance for Clare, leveraging their strategic position to make solid military alliances and building up the city’s defences, rather than Avanti’s softer approach of political and trade agreements. Ferros Cabal can be recognised by their distinctive tags with the Cabal words - "Invictum Ferros" or "IF".

House Gabrielli

House Gabrielli are a House that relatively recently rose to prominence, known for various “commercial enterprises”. It’s a fairly open secret that much of their power and influence comes from criminal activities. House Gabrielli are also adept at gathering information, both within Clare and in the foreign nations.

House de Lumiere

A House very interested in scientific advancement. House de Lumiere advocate for greater use of alchemy and science in the daily life of Clare and secondarily for closer links with Venucci, which puts them at frequent odds with Asura Cabal.

Asura Cabal

A Cabal largely interested in furthering its understanding of thaumaturgy. Asura Cabal advocate for greater use of thaumaturgy in Clare and secondarily for closer links to the Enclaves, which puts them at frequent odds with House de Lumiere. Asura Cabal can be recognised by their distinctive white tags with black mask.

Maddonite Church

The Maddonite Church has an organised structure in Clare and is accepted as speaking for the Maddonite faith the city. The Church formerly held a seat on the Council, but lost the position to House Gabrielli when they rose to prominence. Representatives of the Maddonite Church almost always wear blue flowers, the symbol of the Church.