Advancement: Difference between revisions

From Obscura

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Roughly every 3 weeks, all characters gain a skill.
 
Roughly every 3 weeks, all characters gain a skill.
 
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Revision as of 12:12, 4 July 2019

Roughly every 3 weeks, all characters gain a skill.

Term Term 1 Term 2 Term 3
Week Week 1 Week 3 Week 6 Week 1 Week 4 Week 7 Week 1 Week 3
Skills 7 8 9 10 11 12 13 14

However, gaining skills is not the only way to advance your character. You can find some ideas below. You can expect most paths to power in Obscura to have a persistent price, either in upkeep, drawbacks or obligations.

Elemental Pacts

It will be possible to make personal pacts with elementals you meet or summon, to make a sacrifice to get a benefit. As you can imagine, this will likely be a mixed blessing.

Elemental Touches

Surgical grafts, making pacts with elementals, snorting magical fields larger than your own head, and other Good Life Choices can cause you to become Elementally Touched.

Elemental Touch is an extremely new phenomenon that’s only been sighted recently, and is currently extremely rare. Humans have been seen that are touched by the elements, changing their appearance and behaviour, and occasionally giving them unusual abilities.

It’s known that becoming elementally touched is possible through interacting with large magical effects, and some experimentation has been done with deliberate surgical grafts of elementally active material. Legend has it effects similar to this were also sometimes exhibited by those who had made pacts with elementals.

Powerful Alchemicals

With access to a new world may come new opportunities to advance alchemy. While currently only second order effects have been seen, alchemical theory suggests third or even fourth order effects may be possible. If found, fourth order effects could be potentially world-changing.

Personal Enchantments

Those who wish to advance on the magical side but who don't want to consort with elementals can put their efforts towards developing advanced enchantments to cast on themselves.

It's also possible to combine an elemental's favour with thaumaturgy, to allow a thaumaturge to perform feats of magic not previously possible.

Political Power

Characters can of course go for good old fashioned social and political power. Building links with the factions in Clare might grant a character power and influence. However, with power comes responsibility. Expect your allies to ask for favours in return.