Advancement: Difference between revisions

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Roughly every 3 weeks, all characters gain a [[Skills|skill]]. This happens immediately before the interactive that week (feel free to narrate how you learned the skill in downtime, or not).
Every 3 weeks, all characters gain a skill.
 
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{| class="wikitable"
{|
 
 
|colspan="3" | Term 1
 
|colspan="3" | Term 1
 
|colspan="3" | Term 2
 
|colspan="3" | Term 2
Line 14: Line 14:
 
|Week 3
 
|Week 3
 
|-
 
|-
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|{{StartingSkills}} Skills
|7
 
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|{{#expr:{{StartingSkills}}+1}} Skills
|8
 
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|{{#expr:{{StartingSkills}}+2}} Skills
|9
 
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|{{#expr:{{StartingSkills}}+3}} Skills
|10
 
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|{{#expr:{{StartingSkills}}+4}} Skills
|11
 
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|{{#expr:{{StartingSkills}}+5}} Skills
|12
 
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|{{#expr:{{StartingSkills}}+6}} Skills
|13
 
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|{{#expr:{{StartingSkills}}+7}} Skills
|14
 
 
|}
 
|}
   
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However, gaining skills is not the only way to advance your character. You can find some ideas below. You can expect most paths to power in Obscura to have a persistent price, either in upkeep, drawbacks or obligations.
   
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===Elemental Pacts===
Skills are not the only way to advance your character.
 
 
It will be possible to make personal pacts with [[elemental]]s you meet or summon, to make a sacrifice to get a benefit. As you can imagine, this will likely be a mixed blessing.
   
====Elemental Pacts====
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===Elemental Touches===
 
Surgical grafts, making pacts with elementals, snorting magical fields larger than your own head, and other Good Life Choices can cause you to become [[Elemental Touch|Elementally Touched]], causing a change in appearance and behaviour, and sometimes giving unusual abilities.
It will be possible to make personal pacts with elementals, to make a sacrifice to get a benefit. As you can imagine, this will have drawbacks to your character.
 
   
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===Powerful Alchemicals===
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With access to a new world may come new opportunities to advance [[alchemy]]. While currently only second rank effects have been seen, alchemical theory suggests third or even fourth rank effects may be possible. If found, fourth rank effects could be potentially world-changing.
   
====Elemental Touches====
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===Advanced Rituals===
 
Those who wish to advance [[thaumaturgy]] can put their efforts towards developing more powerful rituals or personalised enchantments to cast on themselves.
Surgical grafts, making pacts with elementals, snorting magical fields larger than your own head, and other Good Life Choices can cause you to become [[Elemental Touch|Elementally Touched]].
 
   
 
It's also possible to combine an elemental touch or an elemental's favour with thaumaturgy, to allow a thaumaturge to perform feats of magic not previously possible.
Elemental Touch is an extremely new phenomenon that’s only been sighted recently, and is currently extremely rare. Humans have been seen that are touched by the elements, changing their appearance and behaviour, and occasionally giving them unusual abilities.
 
   
 
===Political Power===
It’s known that becoming elementally touched is possible through interacting with large magical effects, and some experimentation has been done with deliberate surgical grafts of elementally active material. Legend has it effects similar to this were also sometimes exhibited by those who had made pacts with [[elementals]].
 
 
Characters can of course go for good old fashioned social and political power. Building links with the [[factions in Clare]] or [[Venucci|foreign]] [[Enclaves|powers]] might grant power and influence. However, with power comes responsibilities, and you can expect your allies to ask for favours in return.
 
 
====Personal Enchantments===
 
Those who wish to advance on the magical side but who don't want to consort with elementals can put their efforts towards developing advanced enchantments to cast on themselves.
 
 
It's also possible to combine an elemental's favour with thaumaturgy, to allow a thaumaturge to perform feats of magic not previously possible.
 
 
 
====Political Power====
 
Instead of doing mad science or consorting with elementals, characters can of course go for old fashioned political power. Building links with the political powers in Clare might grant a character power and influence. However, expect them to ask for favours in return.
 

Latest revision as of 19:11, 11 March 2020

Roughly every 3 weeks, all characters gain a skill. This happens immediately before the interactive that week (feel free to narrate how you learned the skill in downtime, or not).

Term 1 Term 2 Term 3
Week 1 Week 3 Week 6 Week 1 Week 4 Week 7 Week 1 Week 3
7 Skills 8 Skills 9 Skills 10 Skills 11 Skills 12 Skills 13 Skills 14 Skills

However, gaining skills is not the only way to advance your character. You can find some ideas below. You can expect most paths to power in Obscura to have a persistent price, either in upkeep, drawbacks or obligations.

Elemental Pacts

It will be possible to make personal pacts with elementals you meet or summon, to make a sacrifice to get a benefit. As you can imagine, this will likely be a mixed blessing.

Elemental Touches

Surgical grafts, making pacts with elementals, snorting magical fields larger than your own head, and other Good Life Choices can cause you to become Elementally Touched, causing a change in appearance and behaviour, and sometimes giving unusual abilities.

Powerful Alchemicals

With access to a new world may come new opportunities to advance alchemy. While currently only second rank effects have been seen, alchemical theory suggests third or even fourth rank effects may be possible. If found, fourth rank effects could be potentially world-changing.

Advanced Rituals

Those who wish to advance thaumaturgy can put their efforts towards developing more powerful rituals or personalised enchantments to cast on themselves.

It's also possible to combine an elemental touch or an elemental's favour with thaumaturgy, to allow a thaumaturge to perform feats of magic not previously possible.

Political Power

Characters can of course go for good old fashioned social and political power. Building links with the factions in Clare or foreign powers might grant power and influence. However, with power comes responsibilities, and you can expect your allies to ask for favours in return.