Character Creation: Difference between revisions

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If you're creating a character after the start of the campaign, you will receive the same [[Advancement|number of skills]] as all other players are currently on.
 
If you're creating a character after the start of the campaign, you will receive the same [[Advancement|number of skills]] as all other players are currently on.
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Once you've decided everything, you can fill out the form [https://docs.google.com/forms/d/e/1FAIpQLSdAxVs7ve0u70lb7_fsKx9x5667BBeAb25KtoFSRy2d58E97w/viewform here].
   
 
===Things Everyone Knows===
 
===Things Everyone Knows===

Revision as of 14:44, 4 July 2019

Things to think about when creating your character:

  • Where are you come from?
    • PCs can be inhabitants of Clare, or they may have come from one of the two major powers.
  • Which culture do you prefer?
    • Even though Clare stands between the two major powers, the vast majority of inhabitants of Clare still show a distinct affinity for one of Venucci or Enclave culture.
  • How do you feel about the other culture?
    • While almost everyone has an affinity for a culture, their level of discrimination for the other culture may vary.
  • How do you feel about magic and science?
    • Those of Venucci culture tend to prefer science, and Enclavees tend to prefer magic, but this isn't a hard rule. In addition, some have a very practical view of magic and science, while others have a more spiritual perspective on them.
  • Are you a follower of one of the major religions?
  • What motivated you to join the task force?
    • Example motivations are:
      • You want to make a difference
      • Adventure and challenge
      • Knowledge and the power that might come from it
      • The Clare Council is throwing a lot of ducatto around and you want some of it...
      • Or maybe more subversive reasons… Joining for self-interested reasons and incidentally undermining the task force is totally fine, but if you want to start with the explicit goal of undermining the task force, please talk to the refs about your idea (mostly so we can make sure not everyone is a foreign agent).

After deciding who your character is, it's time to decide what they can do. You begin with the Free Skills, and then pick another 7 skills.

If you're creating a character after the start of the campaign, you will receive the same number of skills as all other players are currently on.

Once you've decided everything, you can fill out the form here.

Things Everyone Knows

A basic list of things every Player Character will know: