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      <text bytes="3241" sha1="4i4a2bkah1qkj4npuy56xlym07gnisi" xml:space="preserve">==Introduction==
[https://www.camlarp.co.uk/ Cambridge LARP Society]'s game for 2019-2020 is '''Of Alchemy and Magic Obscura''' (or just '''Obscura'''), a fantasy game of discovery, intrigue and struggle against the odds where [[Natural Philosophy|magic and science]] collide.

{{:World History}}
Are the dark times destined to return? Or can something be done to stop it?

The ruling [[Council]] of the city state of [[Clare]] has [[Task force|recruited adventurers]] to investigate what's going on, and you have answered the call. You may be here because you want to make a difference, for adventure and challenge, for knowledge and power, for coin, or maybe something else...

==Major Themes==
* '''Discovery''': Finding out about magic and the lost history of the world and the nature of the Sealing. As the Sealing becomes weaker, more things will become possible with magic and science, and pushing the boundaries will be important to match the increasing stakes.
* '''Intrigue''': The major powers and factions within Clare will be at odds, and the task force will need to balance effectiveness against public relations. Plenty of political and social wrangling to be done.
* '''Struggle Against the Odds''': There will be strong antagonists who wield abilities the PCs don’t (initially) have access to and who won’t be beaten easily.

==How Do I Start?==
If you're new to LARPing, you should start by reading our [https://www.camlarp.co.uk/Frequently_Asked_Questions general FAQ].

After that, you should read the [[Quickstart Rules]]. Then, when you're ready, [[Character Creation|create a character]], or you can [https://www.camlarp.co.uk/Crewing crew] to see what it's like. See [[Look and Feel#Starting out|here]] for tips on starting kit.

If you have further questions that aren't answered [[FAQ|here]], you can email the [[refs]].

==What Can I Play?==
Most things you can imagine, but here are some ideas:
*Combat characters can fight belligerent enemies. The intention is that even in interactives, fights will be challenging, so fighty characters should find themselves valued, even outside of linears. If you want to be a Big Damn Hero then there are easily accessible ways to increase your power while increasing your risk of death.
*Scholarly characters can research elementals and the world. Not much is known about the elemental realm and elementals, since it’s been cut off for centuries. There's also plenty of magic and science research to do.
*The city of Clare has a number of [[Factions in Clare|factions]] that can help or hinder the task force, and wrangling them will be something those with social and political leanings can do.

==Events==
The campaign takes place in [https://www.camlarp.co.uk/Glossary#Interactive interactives] each Friday, and on [https://www.camlarp.co.uk/Glossary#Linear linears] roughly every other Saturday. Interactives are the regular meetings of the Clare task force to plan, do research, and anything else they might like to do. Linears are excursions in to the wider world, usually with a specific objective.

For the dates of events, please see the [https://www.camlarp.co.uk main society website]. Alternatively, email larp-exec@srcf.net to sign up to our mailing list.</text>
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