Rule Changes

From Obscura

Revision as of 11:15, 6 January 2020 by Bink (talk | contribs) (→‎Pre-Term 2)

Pre-Term 2

  • Weapon oils no longer lose efficacy when the weapon is sheathed.
  • Implacable changed to resist all applicable calls in a composite call for consistency with Danger Sense and Elemental Deflection.

Term 1 Week 4

  • STUN changed to allow moving at a walking pace rather than immobility.
  • Learn Ritual changed to grant 2 rituals each time the skill is taken.
  • Lowered several ritual costs, particularly for rituals that use a wound slot, and sometimes added a discount when the thaumaturgist casts on themself.

Term 1 Week 2

  • Non-contact players are now identified by the lovely flourescent yellow bands we were gifted last week.
  • Clarify that Backstab can only be done with <24" melee weapons.

Term 1 Week 1

  • Learn Ritual now learns 50% more rituals - every second time you take the skill you learn 2 formulaic rituals instead of one.
  • Downtime deadline changed to Monday afternoon, since we're clearly not going to have a refmeet between midnight and then...

Pre-campaign

See here for the changes between the pitch document and the publication of the final rules.