Rule Changes: Difference between revisions

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===Pre-Term 2===
 
===Pre-Term 2===
 
* Weapon oils no longer lose efficacy when the weapon is sheathed.
 
* Weapon oils no longer lose efficacy when the weapon is sheathed.
* Implacable can now resist TRIPLE STUN to TRIPLE with one use, for consistency with Danger Sense and Elemental Deflection.
 
 
* Wound treatment rules simplified - wounds will say on the card if they can only be treated in an interactive. If it doesn't it can be fully treated in the field. Either way, all the instructions are now on the card.
 
* Wound treatment rules simplified - wounds will say on the card if they can only be treated in an interactive. If it doesn't it can be fully treated in the field. Either way, all the instructions are now on the card.
   

Revision as of 15:27, 6 January 2020

Pre-Term 2

  • Weapon oils no longer lose efficacy when the weapon is sheathed.
  • Wound treatment rules simplified - wounds will say on the card if they can only be treated in an interactive. If it doesn't it can be fully treated in the field. Either way, all the instructions are now on the card.

Term 1 Week 4

  • STUN changed to allow moving at a walking pace rather than immobility.
  • Learn Ritual changed to grant 2 rituals each time the skill is taken.
  • Lowered several ritual costs, particularly for rituals that use a wound slot, and sometimes added a discount when the thaumaturgist casts on themself.

Term 1 Week 2

  • Non-contact players are now identified by the lovely flourescent yellow bands we were gifted last week.
  • Clarify that Backstab can only be done with <24" melee weapons.

Term 1 Week 1

  • Learn Ritual now learns 50% more rituals - every second time you take the skill you learn 2 formulaic rituals instead of one.
  • Downtime deadline changed to Monday afternoon, since we're clearly not going to have a refmeet between midnight and then...

Pre-campaign

See here for the changes between the pitch document and the publication of the final rules.